Tips for a higher score
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None of these are secrets or exploits. They are the things that stop being mistakes once you notice you are making them.
What to know
- Do not jump at high birds. They pass over your head. More good runs end on a panicked jump into one than on anything else in the game.
- Tap, do not hold, for small cacti. A short hop puts you back on the ground sooner, ready for whatever is next.
- Look at the right edge of the screen, not at the runner. You are reading what is coming, not steering.
- Jump late rather than early. Landing in front of an obstacle is survivable; landing on top of one is not.
- After ducking, stand up immediately. A duck is slow to recover from and the next obstacle is usually a jump.
In more detail
The deepest habit to build is trusting the gaps. Because the minimum spacing is derived from reaction time rather than from pixels, there is always enough room — so the instinct to jump early "just in case" is costing you, not protecting you. Players who improve fastest are the ones who stop pre-jumping and start waiting. The second habit is reading two obstacles ahead rather than one: the gap tells you whether you have time for a full jump or need a hop, and that decision is made a second before the jump itself.
Questions
What is the fastest way to improve?
Stop jumping early. Almost every new player jumps too soon out of caution, lands in front of the obstacle, and dies to the one after it. Waiting feels wrong and is right.
Should I use short hops or full jumps?
Hops for small cacti, full jumps for tall ones and anything wide. The hop's advantage is recovery time, which matters most at high levels where the next obstacle is close behind.
Is there any way to slow the game down?
No, and there deliberately is not — a difficulty setting would make scores incomparable. What there is instead is a pause on P, and a game that pauses itself whenever you switch away.
Every figure on this page is read from the game's own tuning and recomputed on each build, so it describes the game you are actually playing rather than a version of it that once existed.