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Jump Runner

Accessibility

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Free, no sign-up, works offline.

The game is meant to be playable by anyone who can press one button, and everything below is on by default rather than hidden in a settings menu.

What to know

In more detail

The one thing deliberately not offered is a slower speed. A difficulty setting would make every score incomparable, and the honest alternative is what the game already does: generous reaction windows for everyone, input forgiveness that removes the deaths you did not cause, and a pause that you control. The reaction allowance of 260 ms is set for someone who is not expecting the obstacle and may be playing one-handed on a phone, not for a practised player on a desktop.

Questions

Can I play without a mouse?

Yes. Tab to the game, then space to jump and the down arrow to duck. Every button on the page is reachable by keyboard too.

Does it respect reduced-motion settings?

Yes. If your system asks for reduced motion the decorative effects are suppressed automatically, and there is a toggle on the page as well. Gameplay motion is never reduced — a runner that does not run is not an accessible game, it is a broken one.

Is there a colour-blind mode?

It is not a mode because it did not need to be one. Obstacles are told apart by silhouette and by lightness, not by hue, so the default palette already works for every form of colour vision.

Every figure on this page is read from the game's own tuning and recomputed on each build, so it describes the game you are actually playing rather than a version of it that once existed.

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