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Jump Runner

Controls

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Free, no sign-up, works offline.

Two actions, several ways to reach each. The game never cares which input you used, so you can switch between keyboard and touch mid-run without anything changing.

What to know

In more detail

Two rules quietly remove deaths you did not cause. **Jump buffering**: a press made up to 120 milliseconds before you land is remembered and fires the instant you touch the ground, so a fast sequence never swallows your input. **Coyote time**: for 80 milliseconds after leaving the ground you can still jump, so a press that arrives a frame late still works. Neither makes the game easier in any way that matters — they only remove the deaths where the game ignored you.

Questions

Can I play with just the keyboard?

Entirely. Tab to the game area — it takes focus and shows a visible ring — then space and the arrow keys do everything. No mouse is needed at any point.

Why did my jump not register?

It almost certainly did. A press within 120 milliseconds of landing is held and fired on touchdown, so what often feels like a missed input is actually a jump that happened slightly later than you expected. If it genuinely did nothing, you were airborne and past the 80-millisecond grace window.

Does holding the button jump higher?

Yes, and it is the main skill in the game. A tap gives roughly half the height of a hold, which is enough for a small cactus and gets you back down in time for a quick follow-up.

Every figure on this page is read from the game's own tuning and recomputed on each build, so it describes the game you are actually playing rather than a version of it that once existed.

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