How to score 250 points
Free, no sign-up, works offline.
250 points takes roughly 19s of unbroken running. By the time you get there the world is moving at 432 units a second, you are at level 1, and you will have cleared about 7 obstacles without a single mistake.
What it takes
| Time to survive | 19s |
|---|---|
| Level when you get there | 1 |
| Speed at that point | 432 units/s |
| Obstacles cleared | 7 |
Checkpoints along the way
Quarter marks, so you can tell mid-run whether you are on pace.
| Score | Time | Level | Speed |
|---|---|---|---|
| 63 | 5s | 0 | 359 |
| 125 | 10s | 0 | 384 |
| 188 | 14s | 0 | 407 |
| 250 | 19s | 1 | 432 |
Getting there
The score accelerates, because the speed does — so the second half of this target takes noticeably less time than the first. That has a practical consequence: the early levels are not where the points are, they are where the runs end. Treat the first minute as something to get through cleanly rather than something to play well, and the rest arrives on its own. From 250, the next target is 500.
Questions
How long does 250 points take?
About 19s of continuous running, give or take a few seconds depending on how many obstacles the track happens to throw at you and how many near misses you pick up.
Is 250 a good score?
It means reaching level 1 without dying, at 432 units a second. Whether that is good is entirely relative to your own last run — which is the only comparison the game offers, and deliberately so.
What is the hardest part of reaching 250?
Almost always the first minute, because that is where attention wanders — the game is slow, the obstacles are simple, and it is easy to stop concentrating. Most runs that fail to reach a target like this fail early, not late.
Every figure on this page is read from the game's own tuning and recomputed on each build, so it describes the game you are actually playing rather than a version of it that once existed.