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Jump Runner

Level 10

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Level 10 begins 3m 0s into a run. The world moves at 814 units a second, and obstacles arrive between 1.15 and 1.75 seconds apart — which at this speed means 936 units of clear ground at the tightest.

The numbers

The numbers
Starts at3m 0s
Speed814 units/s
Gap between obstacles1.15–1.75 s
Tightest gap, in units936
Time an obstacle is on screen1,044 ms

How long you actually have

An obstacle appears at the right edge and reaches you 1,044 ms later. That is the entire window to notice it, decide, and press. Of that, about 260 ms goes on reaction alone, leaving 270 ms of genuine slack at the tightest spacing this level allows. That slack is what shrinks as the levels climb — the reaction allowance itself never does, which is why the game stays fair however fast it gets.

What you will face

7 obstacle types are in rotation at this level. New here: nothing new — this level is about the pace.

What you will face
Obstacle Width Height Since
Small cactus2646Level 0
Wide cactus4444Level 0
Tall cactus3068Level 2
Double cactus5850Level 3
High bird4630Level 5
Low bird4630Level 6
Triple cactus8646Level 8

Questions

How long does it take to reach level 10?

3m 0s of survival. The level changes on a timer, not on your score, so it arrives at the same moment in every run.

How fast is level 10?

814 units a second. The speed climbs continuously rather than stepping at each level, so this is the speed at the moment the level begins and it keeps rising throughout.

Is level 10 harder than the one before?

Slightly, in two ways: the world is moving faster, and the gap between obstacles may be a little tighter. The reaction allowance built into that gap is identical at every level, so what changes is the slack, not the fairness.

Every figure on this page is read from the game's own tuning and recomputed on each build, so it describes the game you are actually playing rather than a version of it that once existed.

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