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Jump Runner

How to score 10,000 points

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10,000 points takes roughly 6m 32s of unbroken running. By the time you get there the world is moving at 891 units a second, you are at level 12, and you will have cleared about 252 obstacles without a single mistake.

What it takes

What it takes
Time to survive6m 32s
Level when you get there12
Speed at that point891 units/s
Obstacles cleared252

Checkpoints along the way

Quarter marks, so you can tell mid-run whether you are on pace.

Checkpoints along the way
Score Time Level Speed
2,5002m 8s7751
5,0003m 42s12845
7,5005m 8s12878
10,0006m 32s12891

Getting there

The score accelerates, because the speed does — so the second half of this target takes noticeably less time than the first. That has a practical consequence: the early levels are not where the points are, they are where the runs end. Treat the first minute as something to get through cleanly rather than something to play well, and the rest arrives on its own. From 10,000, the next target is —.

Questions

How long does 10,000 points take?

About 6m 32s of continuous running, give or take a few seconds depending on how many obstacles the track happens to throw at you and how many near misses you pick up.

Is 10,000 a good score?

It means reaching level 12 without dying, at 891 units a second. Whether that is good is entirely relative to your own last run — which is the only comparison the game offers, and deliberately so.

What is the hardest part of reaching 10,000?

Almost always the first minute, because that is where attention wanders — the game is slow, the obstacles are simple, and it is easy to stop concentrating. Most runs that fail to reach a target like this fail early, not late.

Every figure on this page is read from the game's own tuning and recomputed on each build, so it describes the game you are actually playing rather than a version of it that once existed.

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